Just wanted to share my new game on here, get some feedback and some players. It’s a bit eccentric, fair warning (also tons of screenshots bc they say more about the game than I feel my paragraphs are going to).
It’s almost more of a showcase, though I deliberately wanted it to have at least a simple form of actual gameplay, so if it just feels like “it’s pretty and there’s nothing to do” I’ve failed. You could almost describe it as a small-scale, open-world version of Journey (by thatgamecompany) - it’s definitely it’s own thing but there are some similarities in genre and design intention, and what I did to the chat was directly inspired by that game.
I wanted to create an experience that was really safe and accessible for all players, regardless of age, language, financial status, skill level, etc. while still keeping the core gameplay dependent on player interactions. This means that Share-Fairies has:
– No monetization or in-game purchases (not counting Premium Payouts, of course)
– No fail states/game over
– No written text
– No text chat (!)
What it does have is a visual style that should look good on a potato and beautiful on your high-end PC. It has five fairy types, a music/visual chat that I’ve somewhat pretentiously called “Fairysong”, gameplay that hopefully encourages social interaction in spite of the lack of traditional chat, and free models i’m so so sorry there’s just one but I twisted it and contorted it and procedurally randomized it and put it pretty much everywhere i don’t know how to make a mushroom in blender don’t burn me alive pls
It’s ambitious in direction but unambitious in scope - you can finish the “objective” of finding all fairy types easily in a single play session, so long as there are other players in the server helping (so maybe not). But conversely, it’s probably the first experience on Roblox that I’ve made which I feel is “complete” - it has everything in it that I want it to have, so I’m kind of uniquely content with it, whereas my past games have always been “if only I could have done ____ better” or “imagine if I ever got around to adding _____”.
I’m not expecting it to be everyone’s cup of tea. Please give honest feedback - even though I’m a small, casual dev who doesn’t do this for a living. That doesn’t mean just be negative (if you like something, please say so ) but feel free to critique the stuff that you don’t like. Do keep in mind that I’m not expecting this to be the next front-page hit or anything, though - it’s a small, quick experiment. Like the title says, I made this in under a week of dev time, despite not having touched Roblox in a few years - so if you’re expecting Jailbreak, you’ll be disappointed.
The game is currently public, but given that I’m a tiny casual not-for-profit indie dev with a very un-viable game model, I haven’t given it like a marketed release or anything. You can play here, and I appreciate the time you’ve spent if you do.
– The Snaptivator