So… I honestly, don’t know what to do from here.
I have made many attempts to make commands for shirts and pants, and the only way to make the shirts and pants work, is by manually doing it in studio, and configuring the ID inside the script.
What I am trying to achieve - Player types /shirt or /pants with an ID, it grabs ID from catalog, and places that onto the character.
Script works perfectly, just confused with this bug.
game.Players.PlayerAdded:Connect(function(player) -- When they join player.CharacterAppearanceLoaded:Connect(function(char) -- When their character loads player.Chatted:Connect(function(message) -- When they chat if player:IsInGroup(GroupID) then -- We check if their in group local lower = message:lower() -- Getting the message lower local args = lower:split(" ") -- Splitting the message --[ UNIFORM COMMAND ]-- if args == Prefix.. "shirt" then -- Checking if they did /shirt ____ local shirtID = args local Shirt = char:FindFirstChild("Shirt") -- FINDING SHIRT if Shirt then Shirt.ShirtTemplate = "rbxassetid://"..shirtID -- CHANGING SHIRT end elseif args == Prefix.. "pants" then -- Checking if they did /pants _____ local pantsID = args local Pants = char:FindFirstChild("Pants") -- FINDING PANTS if Pants then Pants.PantsTemplate = "rbxassetid://"..pantsID -- CHANGING PANTS end end else print("Not In Group") -- Letting us know their not in group end end) end) end)
NOTE : Many developers have encountered this, though I have not found an answer. Anyone understand why this is happening?