I am currently scripting a shotgun for a team project, and I’ve been researching how to spread a directional vector to get that shotgun bullet effect. When I slow the bullet speed down, the bullets spread properly. However when I speed it up to the normal bullet speed, the spread is narrow. This happens no matter where the final position is.
local init_direction = directionalCF.LookVector
spread_direction = CFrame.new(Vector3.new(), init_direction ) * (CFrame.Angles(math.rad(math.random(-maxAngle,maxAngle)),math.rad(math.random(-maxAngle,maxAngle)),0).LookVector))
For the raycasting I am using @EtiTheSpirit’s fast cast module. I don’t know if this is part of the issue but raycasting a projectile requires a directional vector as part of the code, so its hard to think thats where the problem is occuring.
Please help meh