Well most of the times people would want you to pay them first or a small % of the total pay to not get scammed and to check that you actually own group funds or robux.
This has happened to me so before any job I ask the person to pay me a small percentage of the total pay for eg 10%, 5%.
I have a tip for you when hiring devs. Ask them if they have any experience working in teams, Ask them if they have a portfolio. Check their roblox profile and if you find something sketchy ask about it.
IMO hiring developers can be a very good experience for improving leadership, team management, leading and many more. It just depends on your need how many people you want. If your game has more detailing then hire more builder or if more complexity or system then hire scripters.
Usually the scripter get the highest pay/percentage followed by builder.
When I hired developers to work or me, I payed them but never if they did no work, whats the point of wasting money on someone when they do nothing to earn it, if you pay someone for doing nothing its like awarding a kid or bad behavior, your giving them what they want and will keep doing it because they know hey will get paid. But then again if they request a small portion of their pay before they start I deny it and encourage a trial period to see if they are actually going to do it, I don’t tell them how long the period is but it usually ranges from 2-3 weeks of consecutive work.
When, I start hiring people no one will get payed unless they do there job I will give them like a full week to do a task and if they fail to do it then I will kick them. I don’t like doing it but it has to be done.
Yes I understand, the problem with new devs is they lose motivation really quickly or just abandon the job. That can give a huge depression to the workflow of game development.
I never thought about it that way the game is going to take some time to make with 100 songs. I want to have a small dev team but at the same time it might be to much stress.
Well there is one huge aspect you must consider which is who you hire, and how they communicate. Communication with a team is the key to success. And also, if your trying to earn money there is one quote I always say: Effort is Time, Time is Quality, Quality is Money
This game is going to take a lot of time to make I don’t like rushing things at all I want to hire a lot of developers but I want the game to take it’s time. Also, the money thing am really bad at giving money. As well as I don’t want people to sit there and rush the game because of the money. I want people to have fun with making this game. I might try to hire at least 3 people first then see how that goes and then hire more people.
Well, I was thinking about that but I want this game to have all hand made music I just feel like just taking stuff from the toolbox is just being lazy or boring I want people to go into the game and listen to the music they have not heard before.
I know that for when you hire staff you always want to ensure they have stable areas to work in and that what you assign them with, you make sure they are comfortable with doing it.
So For my corporation were using a certain chain of systems
Chief Executive Officer Me, and 2 others
Corporation Managers which is like 5 people
Then we have the Company managers which is another 5
It all supports the fact of how we run things but when we have our staff for the companies that’s where the factors of how they work, how the manage time and how much effort they put in.
It also benefits the way money is made. and another factor me and my other CEO’s took into consideration was the fact of time zones. Having people in different time zones is something that can create a 24/7 Production line which is something people rarely look into.