Should I hire developers?

That’s why I have been trying to get some friends of mine to assist me in creating a developer academy.

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Yes I understand, the problem with new devs is they lose motivation really quickly or just abandon the job. That can give a huge depression to the workflow of game development.

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They might be doing it with good intention, like:

Oh, this is so easy

if you mean that they are going that like:

Omg you are so dumb, this is so easy lol

Then you can report them.

You already got replies like that? could you give me the links? Thanks :slight_smile:

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That is true, and oddly enough some of the best developers have ADHD and to keep it controlled usually you give them a challenging task.

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I never thought about it that way the game is going to take some time to make with 100 songs. :laughing: I want to have a small dev team but at the same time it might be to much stress.

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I have ADHD my self.
https://devforum.roblox.com/t/feeling-lazy-you-might-have-adhd/451063/13?u=devnetcheese

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Well there is one huge aspect you must consider which is who you hire, and how they communicate. Communication with a team is the key to success. And also, if your trying to earn money there is one quote I always say:
Effort is Time, Time is Quality, Quality is Money

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As do I, was diagnosed 14 Years ago.

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Yeah that is true 100 songs is a lot but dont stress it. Take time even if it take months while keeping in mind the activity of others.

thats a good quote @PapaBigGunz

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Thank you, I made it a few years ago when I started earning money from what I do. and Now I’m creating a Corporation to help everyone!

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100 songs is alot! Why not find some songs in the toolbox? Made by roblox, they are licensed! That might help you!

No hearts pls, i hate them i said no hearts
Stop hearts lol

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This game is going to take a lot of time to make I don’t like rushing things at all I want to hire a lot of developers but I want the game to take it’s time. Also, the money thing am really bad at giving money. As well as I don’t want people to sit there and rush the game because of the money. I want people to have fun with making this game. I might try to hire at least 3 people first then see how that goes and then hire more people.

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Well, I was thinking about that but I want this game to have all hand made music I just feel like just taking stuff from the toolbox is just being lazy or boring I want people to go into the game and listen to the music they have not heard before.

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I know that for when you hire staff you always want to ensure they have stable areas to work in and that what you assign them with, you make sure they are comfortable with doing it.

So For my corporation were using a certain chain of systems

  • Chief Executive Officer
    Me, and 2 others
  • Corporation Managers which is like 5 people
  • Then we have the Company managers which is another 5

It all supports the fact of how we run things but when we have our staff for the companies that’s where the factors of how they work, how the manage time and how much effort they put in.

It also benefits the way money is made. and another factor me and my other CEO’s took into consideration was the fact of time zones. Having people in different time zones is something that can create a 24/7 Production line which is something people rarely look into.

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I might do that have people managing the group and the projects.

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Well actually considering the fact that one of the companies we have is a development team, would you consider working for us, the way it would work is we take requests for things to be built, and our Development Company builds it, and the good thing is people aren’t payed in Robux, they are payed in money.

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No, if you are unable to provide certain payment, you will not attract the kind of person you will be after because you get what you pay for - cheap programmers will likely create messy code that is hard to maintain or even leave unprotected events, allowing exploiters easy access into your game.

If you don’t have a development skill, I would highly suggest that you learn to do so, whether it is modelling, scripting, building or even a combination. This is because if you hire a development team you end up being the ‘ideas guy/girl’ and they usually get in the way of development whilst paying themselves a lot of the the games profit.

Good luck out there :+1:

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Well, the thing is that I want the game to be for fun I can see most people wanting payment I will try to save up my robux to try paying people.

Well, I really want to learn how to do these things but then my ADAH kicks in and I just get bored with trying to learn the stuff on my own and I really want people to help me and bring ideas.

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I understand the fact of ADHD and how it affects the development process it happends to me a lot, but when you put your mind to it and actually see how productive your being it actually helps and works and encourages you to continue!

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This is the last thing you should do. It would be detrimental to your game to have more than one person programming. If you are paying a low rate or are inexperienced, the chances are no good programmer will want to work for you. This is why I recommend that if you’re going to be the project leader you need to learn to code.

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