When using the visualization setting “Collision fidelity”, some objects render their composition geometry as all the same color. This massively defeats the purpose of this feature. I an unable to tell how many composing geometric shapes there are, or where they start and end.
Simultaniously within a studio session, some objects will render as expected, while others not. I do not know what the cause is. I’ve seen this happen with and without: Unions/Meshparts, material variants, and surface appearances.
Expected behavior
Expected Result: