Show Collision Fidelity sometimes fails coloring composition geometry

When using the visualization setting “Collision fidelity”, some objects render their composition geometry as all the same color. This massively defeats the purpose of this feature. I an unable to tell how many composing geometric shapes there are, or where they start and end.
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Simultaniously within a studio session, some objects will render as expected, while others not. I do not know what the cause is. I’ve seen this happen with and without: Unions/Meshparts, material variants, and surface appearances.

Expected behavior

Expected Result:
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