As a Roblox developer, it is currently hard to get the size of an image when you don’t have access to the original file.
For example, just today I found myself trying to remember the original size of an image I had made and saved on another computer.
It was uploaded to the website, but to get the size I had to go through a frustrating trial-and-error process to find the size based entirely on the clarity of the image in studio’s viewport. Luckily I realised that the image was using the Slice ScaleType to do some 9-slicing so I was able to figure out the original size based on that.
If Roblox is able to address your issue, how would it improve your game and/or your development experience? Please be as specific as possible.
This would speed up the process of getting the size of images when you are not on the computer where the original image is stored. The current process to do so is time-consuming and may not be accurate, causing delays in development.