Show off what you can create using Roblox’s new demo lighting systems.
This is my collage for now//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/3X/a/7/a7d2199679dcb8622ffda24a5a49837aaa1e4b92.jpg" width=“689” height=“461”>
Go ahead and showcase your Future is Bright places here :L
There is already a thread for this, posted literally 30 minutes ago:
If they find a way to make the lighting blend a little bit better, it’ll be perfect. This is by far my favorite update in a longggggg time. Things are a tad bit too bright so I’ll have to go through and redo all my lighting placements, but just as is I’m very impressed.
a negative brightness makes shadows cast light and light cast shadows (as expected)
there’s probably a cool game idea involving this somehow, but I don’t know what
EDIT messing around with it a bit. Got some interesting results
I’ve also run into something very strange when I disable GlobalShadows while in play solo
Woah that’s neat
Stop making good terrain ahhh.
Pfft… No offense to Spathi but @tyridge77’s terrain looks more juicy to me
I’ve been having issues getting shadows to work right with shadowmaps, but this is my attempt at re-lighting my friend’s Star Trek ship.
the hdr is insanely op