I know this isn’t specifically lighting, but the new neon looks sick…
its indeed cool ; but way too bright /string and coloring it is a pain of lack of saturation
Here’s the ShaddowMapper with my Armillary model. Sorry the quality is a little low and the frame-rate is choppy, this was taken on my work laptop which doesn’t have a GPU.
Damn, that looks awesome!
Some new Comparison videos i made ; featuring huge differences issues glitches and bugs between the Voxel and shadow map system .
And clearly showing the problem with the new Ambient and global lighting colors :
Anyone know how to make shadows darker with shadowmaps? It seems impossible to have a completely dark room
OutdoorAmbient doesn’t work with shadowmaps correctly yet, so you’ll have to dial it down.
i hope or rather pray it will soon (:
‘new neon’ Is there such thing?
I mean, it looks different from the current build, so I thought so!
were you using the new lighting?
yes, but I think it didn’t matter which lighting you were on… The build itself just had a new neon look.
hm, it did look like it had a bigger glow around it? idk…
Yes the glow seems much brighter than it was before. In many of my games I was using the Neon material for windows at night, but now its just a bit too bright, so it definitely changed.