Yeah… I’m not too good at UI designs, so I think I’m going to try to “refine” my style, whatever that even is. (All GUI windows and “groups” are created without any real “style guide” to ensure they use consistent colors, but maybe my plans to let the player customize the color scheme will encourage me to use less colors overall.)
Here is how my new experimental style looks at the moment:
This is an attempt to redo my experience’s “windows”, keeping their obvious Windows inspiration but using different colors and trying a different way of adding detail to UI elements which are meant to be used within these “windows”. (I think the title bar looks pretty good now!)
For comparison, here’s what windows have looked like for a while before today:
I know they haven’t posted in this topic, but back in late 2022, @EpicTradings gave feedback about the “title bar” used by the old windows here, which really did extend too far to the sides. I wonder if they like the new window style above, which fixes this.
actually imo the colors are really pretty and unique. a lot of roblox uis and uis in general are boring and too consistent so this ui is refreshing and i personally like it
-- TweenInfo
local slideUpCard = TweenInfo.new(.42,Enum.EasingStyle.Back,Enum.EasingDirection.In)
local slideUpintr = TweenInfo.new(.56,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out)
local scaleUp = TweenInfo.new(.32,Enum.EasingStyle.Quart,Enum.EasingDirection.InOut)
local parallaxInteraArea = TweenInfo.new(.88,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out)
FullScreen to Card:
--TweenInfo
local slideDownCard = TweenInfo.new(.52,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out)
local slideDownintr = TweenInfo.new(.38,Enum.EasingStyle.Exponential,Enum.EasingDirection.In)
local scaleDown = TweenInfo.new(.36,Enum.EasingStyle.Quart,Enum.EasingDirection.InOut)
local parallaxInteraArea = TweenInfo.new(.3,Enum.EasingStyle.Exponential,Enum.EasingDirection.In)
Thank you! Also, yeah, I know exactly what you’re referring to…
(Looks at the many experiences that use bootleg Pet Simulator X dialog boxes and the cartoony, vibrant UI design that’s everywhere on Roblox…)
I’ve started to try programming my new windows (so the close and pin buttons will work and stuff), and so far, I’ve gotten it to take a Frame and put it inside of the window’s “shell” (title bar and outer border), which seems to work well.
Since that’s working, here’s a more fair comparison of the new and old UI styles. Looking back at the old windows, it’s crazy how I was fine with that “pin” button that had poor contrast, and how the windows didn’t have close buttons. I can only believe that my new windows are what I really wanted to add to my experience a year ago.
(Ignore the poor contrast of the newer window’s contents; That was meant to be put in one of the older windows, which used a darker, translucent background color.
HOLY COW, THAT GRADIENT AND GLOW IS FIRE DAMNNNN.
I really like minimalistic UI’s and am not gonna lie I prefer them, but other types of GUI’s are actually insane aswell (keep up the good work)
I have the ability to create amazing UI, I know I can. I have both the experience and knowledge of both Roblox and Figma however, I’m severely lacking in creativity. Is there any way I can work to improve my creativity? I honestly believe it’s holding back my ability to be a professional UI Designer
look through other people’s cool uis for inspiration. they will give u lots of ideas which will inspire you to make your own cool ui. for me personally i’m currently inspired by like old flash games because i feel they all have colorful, unique ui. for example club penguin, or webkinz or animal jam or fantage etc. but you can really be inspired by whatever you think looks nice