From the beginning of July to the end of August, I worked on a large-scale map consisting of a multitude of islands. The innermost islands were dry and reminiscent of America’s southwest while the outermost islands were more green and fertile. Here’s some cinematic screenshots.
You’re right, I think I’ll add a bit more height to give it more depth. Since the map was initially made for a game with vehicles, there were a bunch of stray lines representing roads and a much flatter area than I’d usually create in my builds. However, since I’m not tied down to any guidelines anymore, might as well change it to my liking.