Hey y’all. I’m making a large map that consists almost entirely of terrain. Thing is, it takes up a lot of memory and I don’t know how to fix that. How can I reduce lag caused by smooth terrain?
Size: Each of these squares is 1000 x 1000 studs large.
Height (View from Right Side):
The two cubes on either side are 1000 studs tall (View from Top):
The protruding block is 160 studs tall (View from Left):
There’s a solid base, with water extending out the sides to create the illusion of a horizon. The cube in the picture is 1000 x 1000 studs large (View from Bottom):
Please note that:
- I’m not going to delete islands
- I want a solid seabed
- The blocks will not make it into the final map, and are just there for comparison
Should I hollow out the islands, make the ground thin, chop off some of the protruding water, what?
Play the game here. Keep in mind that even though you’ll receive a speed and gravity coil, it’s still a really large map to traverse.
Thank you.