What's the Best Way to Reduce Lag Created by Smooth Terrain?

Hey y’all. I’m making a large map that consists almost entirely of terrain. Thing is, it takes up a lot of memory and I don’t know how to fix that. How can I reduce lag caused by smooth terrain?

Size: Each of these squares is 1000 x 1000 studs large.

Height (View from Right Side):

The two cubes on either side are 1000 studs tall (View from Top):

The protruding block is 160 studs tall (View from Left):

There’s a solid base, with water extending out the sides to create the illusion of a horizon. The cube in the picture is 1000 x 1000 studs large (View from Bottom):

Please note that:

  • I’m not going to delete islands
  • I want a solid seabed
  • The blocks will not make it into the final map, and are just there for comparison

Should I hollow out the islands, make the ground thin, chop off some of the protruding water, what?

Play the game here. Keep in mind that even though you’ll receive a speed and gravity coil, it’s still a really large map to traverse.

Thank you.

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Hollowing out islands will add more memory because your adding more complex geometry.

Options I can think of are:

  • Scaling everything down
  • Not using terrain water
  • Use streaming enabled

Sorry I can’t help more!

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