SimpleWeather V1.2 - A Easy To Use Weather Module

Introduction

This Module can change the Weather easily when running a simple Command or Script

Another small update! V1.2

Added 1 new weather type!

  1. HeavyRain

Added a feature that changes the water size and speed depending on the Weather Types!

Current Weather Types

Sunny

Rainy

Foggy

FoggyRain

Thunderstorm (Includes Lightning)


Lightning Example
thunder example

Cloudy

Snowy

BloodMoon

Windy (Effects the GlobalWind)

HeavyRain (Includes Lightning like the ThunderStorm)

Examples

Gif Example
weather example

Example Script

local WeatherModule = require(game.ReplicatedStorage.WeatherModule)
WeatherModule.ChangeWeather("Rainy")

Example place
SimpleWeather Example.rbxl (133.8 KB)

Link To The Module

the model
https://create.roblox.com/store/asset/97995613907008/SimpleWeather-V12

or you can download the file
SimpleWeather.rbxm (75.7 KB)

Credits

JordanGetMeBackMyAcc - Scripted this entire module
sans_DAM - Helped a little
Inf1n1tylt - Made the weather plugin that inspired us to make this

Upcoming Features
  1. Sky Transition
  2. More Weather Types

Do you like this module?

  • Yes
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  • No

0 voters

This is my first time making a forum :slightly_smiling_face:

24 Likes

Haven’t tried this yet but dang I can’t wait to put it into use!

3 Likes

is there a in depth gif/video on the thunderstorm?

3 Likes

This looks great and it’s free! I’m going to use this in my games.

4 Likes

currently no but I’ll make one soon

4 Likes

Amazing work! Really looking forward to updates

4 Likes

great module gon use it in my game

2 Likes

Getting this error with the example code.

image

Hi
I am checking out the .rbxl

Is this only client side or can it be made client side only?

Can u add snow ?

Hail ?

sup im the coder of simpleweather thats totally normal and it doesnt cause bugs just ignore that

sup there is already a snow weather and if you wanna change a certain part into snow just add a tag to it and name the tag “WeatherModuleSnow”

simpleweather is server-sided

When I change the weather does it effect the whole map? I kinda just wanna have a area be covered in rain.

sup unfortunately i didnt add that as a feature yet, but i will make it a feature at some point and yes it effects the whole map

Can you give me a written detail about the performance and how it is within a big game?

Based on the module, I like how it is simple, yet I still question on how performance was handled, mind explaining?

Is there a way of only doing it client side , because you might want players to trigger different areas of the map , like biomes mountains , swamps amd such , and other players that are in other area do not need the effects