sans_DAM
(xdan69)
August 22, 2024, 7:05pm
#1
Introduction
This Module can change the Weather easily when running a simple Command or Script
Another small update! V1.2
Added 1 new weather type!
HeavyRain
Added a feature that changes the water size and speed depending on the Weather Types!
Current Weather Types
Sunny
Rainy
Foggy
FoggyRain
Thunderstorm (Includes Lightning)
Lightning Example
Cloudy
Snowy
BloodMoon
Windy (Effects the GlobalWind)
HeavyRain (Includes Lightning like the ThunderStorm)
Examples
Gif Example
Example Script
local WeatherModule = require(game.ReplicatedStorage.WeatherModule)
WeatherModule.ChangeWeather("Rainy")
Example place
SimpleWeather Example.rbxl (133.8 KB)
Link To The Module
the model
https://create.roblox.com/store/asset/97995613907008/SimpleWeather-V12
or you can download the file
SimpleWeather.rbxm (75.7 KB)
Credits
JordanGetMeBackMyAcc - Scripted this entire module
sans_DAM - Helped a little
Inf1n1tylt - Made the weather plugin that inspired us to make this
Upcoming Features
Sky Transition
More Weather Types
Do you like this module?
This is my first time making a forum
24 Likes
Haven’t tried this yet but dang I can’t wait to put it into use!
3 Likes
is there a in depth gif/video on the thunderstorm?
3 Likes
MasonX890
(MasonX890)
August 22, 2024, 8:38pm
#4
This looks great and it’s free! I’m going to use this in my games.
4 Likes
sans_DAM
(xdan69)
August 22, 2024, 8:40pm
#5
currently no but I’ll make one soon
4 Likes
DeefKam_z
(MasqueradeDeef)
August 23, 2024, 9:28pm
#6
Amazing work! Really looking forward to updates
4 Likes
ZiIIux
(kartiers)
August 25, 2024, 2:50pm
#7
great module gon use it in my game
2 Likes
JellyM015
(天使のカラス)
December 14, 2024, 2:20am
#9
Getting this error with the example code.
Hi
I am checking out the .rbxl
Is this only client side or can it be made client side only?
Can u add snow ?
Hail ?
sup im the coder of simpleweather thats totally normal and it doesnt cause bugs just ignore that
sup there is already a snow weather and if you wanna change a certain part into snow just add a tag to it and name the tag “WeatherModuleSnow”
simpleweather is server-sided
When I change the weather does it effect the whole map? I kinda just wanna have a area be covered in rain.
sup unfortunately i didnt add that as a feature yet, but i will make it a feature at some point and yes it effects the whole map
Can you give me a written detail about the performance and how it is within a big game?
Based on the module, I like how it is simple, yet I still question on how performance was handled, mind explaining?
Is there a way of only doing it client side , because you might want players to trigger different areas of the map , like biomes mountains , swamps amd such , and other players that are in other area do not need the effects