fjordfall
(fjordfall)
April 30, 2023, 1:47am
1
Hello. I am trying to simulate water physics on my own. Because Roblox’s water system can cause lots of lag and I do not have much customization over its appearance, I am making my own using a large part.
How would I simulate water phyiscs for both players and unanchored parts?
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You can do that with perlin noise, and a anchorpoint grid in your water mesh.
fjordfall
(fjordfall)
April 30, 2023, 2:22am
3
Could you explain the process for me please?
Found this quick search of something that might be in your interest:
UPDATE: The project is open source now!
About the project
Lately, I have been working on a custom physics engine for simulating how parts behave in mediums such as air and water. It was quite hard to get it right, since I had to deal with problems like numerical instability, time synchronization and unit conversion (porting kilograms and meters to Roblox and vica versa). Eventually, I managed to solve these with some help from the forum and friends. I managed to put my calculations to the test…
Explaining the whole process of how to integrate perlin noise into a anchorpoint grid is more time consuming, if you do not already have experience with perlin noise.
There is also this one,
Making realistic waves using skinned meshes and mesh deformation!
Download here
NOTE: This tutorial is for the scripting end of mesh deformation waves. If you need to know how to make the wave itself, check out this tutorial here or download this sample model . Now onwards with the resource!
Using a formula called the Gerstner wave formula, making realistic-looking waves in 3D games have been really easy, and the end results are always stunning. In this resource, I will cover my module that s…
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