Simulating Water Physics

Hello. I am trying to simulate water physics on my own. Because Roblox’s water system can cause lots of lag and I do not have much customization over its appearance, I am making my own using a large part.


How would I simulate water phyiscs for both players and unanchored parts?

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You can do that with perlin noise, and a anchorpoint grid in your water mesh.

Could you explain the process for me please?

Found this quick search of something that might be in your interest:

Explaining the whole process of how to integrate perlin noise into a anchorpoint grid is more time consuming, if you do not already have experience with perlin noise.

There is also this one,

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