SiriusLatte | Software Engineer

SiriusLatte | Software Engineer For Hire

Hello, I’m @SiriusLatte, also known as Sharky. I’m a software engineer focused on Roblox development, with experience spanning gameplay systems, internal frameworks, tooling, deployment infrastructure, UI engineering, and performance-sensitive architecture. Over the last few years, my work has shifted from generalist creative work toward leading engineering efforts and building maintainable systems for teams and long-term products.

I work primarily with Luau, roblox-ts, TypeScript, and developer tooling around the Roblox ecosystem. I also bring prior experience in 3D art and UI/visual design, which helps when collaborating across disciplines, but software engineering is now the core of what I offer professionally.


Recent Experience

The experience below is listed from most recent to oldest.

Lithos | Maintainer

Link: GitHub - siriuslatte/lithos: IaC for the modern Roblox developer. · GitHub

I maintain Lithos, a deployment tool that lets teams describe an entire Roblox experience in a single YAML file and deploy that description from the terminal or from CI. It covers places, badges, developer products, game passes, thumbnails, social links, notifications, and related experience configuration, allowing teams to manage releases without relying on manual Creator Dashboard changes.

My work on Lithos focuses on making Roblox deployment safer, more predictable, and more operationally mature. Lithos plans changes before applying them, shows create/update/delete previews with field-level summaries for risky operations, warns explicitly on destructive actions, runs preflight checks for common Open Cloud and configuration failures, verifies persisted state against live Roblox state, keeps rollback checkpoints with apply journals, supports multi-place experiences, and allows state to be stored either locally or in remote backends such as S3 and Google Cloud Storage.

Anime Overload | Lead Software Engineer

Link: Anime Overload! | Play on Roblox

On Anime Overload, I took a leadership role in a Luau-based production environment and was responsible for guiding the broader engineering process from planning and timeline management to implementation. A major part of my work was leading a large-scale refactor of the codebase to improve scalability and long-term maintainability, while also designing a framework now used extensively across the project and heavily inspired by Flamework.

My direct implementation work included core gameplay systems such as matchmaking and expeditions, as well as backend systems supporting the game’s stage flow. This role significantly expanded my experience in advanced Luau debugging, microprofiler-based performance analysis, memory management, data-heavy systems, and scalable architecture. Our workflow also relied on Rojo, Lune, and GitHub to keep development structured and efficient.

Pranksters | Software Engineer

Link: Pranksters! - Party Game | Play on Roblox

On Pranksters, I contributed to the matchmaking system, camera movement, and UI/UX. The project was built fully with roblox-ts, with React and Reflex used for the interface layer, which gave me hands-on experience building gameplay-facing systems in a strongly structured TypeScript workflow.

This work deepened my understanding of multiplayer game design, player-facing flow, iteration within a team environment, and the practical application of the software development life cycle in a production game.

Scribe | Maintainer

Link: GitHub - AetherInteractiveLtd/scribe: 📜 Scribe, a scripting language used to describe world interactions, dialog, and quests. · GitHub

Scribe is a scripting language designed for defining quests and tasks inside a game environment. Its goal is to reduce the communication gap between programmers and level designers by providing syntax that reads close to natural English while still offering a clear interface to the runtime. The repository includes examples of the language in use.

My work on Scribe reflects a broader interest of mine in tooling and developer experience: building systems that make complex content authoring easier, safer, and more maintainable for multidisciplinary teams.

Tina | Collaborator

Link: GitHub - AetherInteractiveLtd/Tina: ☄ A high-tech framework for the future of experiences on Roblox · GitHub

On Tina, I contributed to a framework intended to streamline game development both within and beyond Roblox. Tina addressed common engineering problems such as server-client state replication, ECS-style components, event systems, interface-driven client-server interaction, and other foundational architecture concerns.

My contributions included leadership and implementation work across the Conditions system, Audience system, Networking API, User abstraction, and a performant data-saving abstraction, alongside other core framework components. This project sharpened my understanding of reusable architecture, framework design, and cross-cutting systems that support entire game teams.


What I Can Help With

  • Luau architecture and large-scale codebase organization
  • roblox-ts and TypeScript development
  • Gameplay systems, matchmaking, and multiplayer flow
  • Tooling, automation, and CI-driven workflows
  • Networking, replication, and data-oriented systems
  • Performance analysis, profiling, and optimization
  • UI engineering and developer-facing abstractions

Payment

I only accept USD payments. I’m open to commissions, ongoing contract work, and longer-term collaborations depending on scope, timeline, and team needs. Revenue share is not my default model and is only something I will consider for already established games.


Contact Information

The fastest way to reach me is through Discord.

If you need help with a Roblox project that requires strong engineering, maintainable systems, or better tooling, feel free to reach out.

31 Likes

I love your renders! Could you maybe show us some examples of any projects you’ve programmed in, or examples you’ve programmed yourself?

3 Likes

I’ll be working on that later one! :smiley:

Sadly, I don’t have examples of my Programming but I’ll be doing a lot. Also, thanks for the support and for like my renders, even if they’re not perfect or good enough.

3 Likes

Keep waiting a commission! :smiley:

Also, I posted a new image on my Twitter (link on the Post) and it-self to the Post! Now you can see the improvement of my skills only 2 days, the first render was the first day of modeling, the second one was the second day, and the third one 4th day after modeling!

I will keep improving and all, also, I’m creating a tutorial of Lua covering the basics and well explained to those ones that doesn’t have previous experience on any Programming Language.

1 Like

I’m learning 3D design/modeling myself and was wondering what software you use and how you make the lighting so good.

1 Like

Hey! You can add me on Discord and we can talk there, I can give you tips and my techniques I use, the knowledge isn’t knowledge if isn’t shared! :smiley:

2 Likes

I love those renders you have! Although I’m not looking to hire anyone at the moment, I’m quite curious on what kind of software you use to make your 3d models. Also lovely lighting and texture. These are pretty good for someone who only gotten into modeling for 2 weeks.

Hey thanks! As I always find and search tutorials everyday to improve my skills, I have to recognize that the first day doing renders and stuff with my whole knowledge was a little bit… Uh… Lack on effort, just lets say that!

The second day I tought it was a lovely day to learn how to make low-poly water and I search up some youtube videos! And the 3rd and the 4th day I spent already 8-9hrs on the 3rd render of my list, searching up how to improve a lot the lighting and how is used on the real life and how we can apply it on the scene! :smiley:

Also, I use Blender 2.81, but like I always says, doesn’t matters the software (a little bit) is the person who use it.

If you need something else, I would like to help you! :grin:

2 Likes

Hey! Just changed my whole portfolio and added my newest work on the post! Give it a look and if you want hire me, I’m still open! :smiley:

I’m still not accepting % payment based, sorry.

1 Like

Updated

I updated my portfolio, thanks for the time.

(This reply is to put my portfolio again on the top list, because right now it’s been a lot since my portfilio has been updated)

1 Like

Portfolio update ( update 13 )

Again me, putting my portfolio again on the top so if someone’s need me he can contact me easily. Also, I made a little website ( placeholder for the moment ) I’m designing one really good but for now this is temporal.

I’ll add tomorrow another scene I made but this time is sci-fi and this work is commissioned by @N_RS, thanks to him. :wink:

1 Like

Hey! So I paid 500 robux for a bubble waffle, and he did great! I attached an image of what I received, and I also suggested how to make it resemble a bubble waffle and he took my suggestions to give me what I wanted!

This picture is what I received after I painted it and imported it into my own game.
image
This is his render of the bubble waffle


He was great to work with, he completed his order in less than two days!

6 Likes

Opened commissions for Graphic Designing! This is a example I made today:

Have a nice day and hope we get in contact soon! :smiley:

3 Likes

Vouch for SharkyBoy very understanding, willing to take large orders and very fast with replies!
10/10 would recommend.

2 Likes

Just made a room scene, I think it went out pretty well! :smiley:

My commissions are opened but I’ll be just accepting some few since I got full-filled the last time, hope we get in contact soon and please read all the post!

5 Likes

Update 31!

Well, it’s been a really long time since I updated my portfolio so now I’m here, also, I feel alone guys my portfolio is just me talking and making updates. :pensive:

Anyway, I’m not taking big commissions for a while since I’m applying for Tsunami Sushi! And also working with Gold Studios in their next game.

Hope we can get in contact soon buddy! :smiley:

Side note: Please, read all the post so you don’t come to my dms having doubts. All is explained about commissioning me on the post!

1 Like

Amazing modeler, i wouldn’t ask for anyone better. His models are always top quality and he is a very hard working person. He is very easy to work with and very talented i would highly recommend. :slightly_smiling_face:

1 Like

Wow, I got some naturalism inspiration instead of doing inside (like rooms and other stuff) I decided to make something more outsider!

Here it is, the final result:

If you could like and retweet on Twitter it could help me a LOT! :smiley:

Link to Twitter: https://twitter.com/_sharkyboy/status/1293645886187282434

1 Like

Recently I started to use in a more complex way Photoshop (not really complex but in a more cool way)! I’ve made my first 2 composites on it and I tbh I’m really satisfied with the final result of each!

First Composite!

This one was my really first composite, literally I didn’t know what to do and went to youtube and searched “Photoshop Composites” and “Photoshop Image Manipulation” and then I saw this video icon that had this camera and some rails and a little boy in the rails, but I decided to get the camera and get the other images by my own.

Final result:

Images Used for this Composite!

image

Second Composite!

This one, was a petition of a good friend of mine! So I decided to give it a try and see what I could do without any reference of what I was doing (have in consideration I’m not a really creative man and when you commission me I will ask straight away for references!) but I think it went out pretty well too!

Final result:

Images Used for this Composite!

City Landscape

Storm Clouds

So? This is all, thanks for the time to read or just give it a shoot to my portfolio. See you in the other side!

  • @Lil_SharkyBoy
1 Like

Vouch worked with him in Burger Queen, really good guy.