Im getting the Model Size with GetExtentsSize()
, i tried to make script.Parent:GetExtentsSize() *= 2
but that would not work. I cant size all of the Parts inside the Model via pairs
because it wouldnt go to the right Position. How could i multiply the Models Size?
Theres a free plugin that you can learn from it’s code
What do u mean by that, do u mean i should learn to code or which Plugin do u mean
I found a forum topic about resizing models. Maybe this could help? Help with resizing a model
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The answer in this Post is not working and will mess up a Map
local function Scale(model : Instance, scl : Number)
local primary = model.PrimaryPart
local primaryCf = primary.CFrame
for _, v in next, model:GetDescendants() do
if if v.ClassName == "BasePart" then
v.Size = (v.Size * scl)
if (v ~= primary) then
v.CFrame = (primaryCf + (primaryCf:inverse() * v.Position * scl))
end
end
end
return model
end
local model = game.Workspace.Model
Scale(model, 5) -->> +5 (X + 5, Y + 5, Z + 5)
Yeah i used that but this will not work this messes up the Positions