It’s actually just a pose (1 keyframe) but works perfectly on the animation editor and in Blender, but when I try to play in test mode nothing happens:
animation editor:
I made this pose just for testing.
test mode:
The bow should be rotated like in the editor, but nothing happens.
hierarchy:
The motor 6D is disabled, I was using it to stick the bow to my viewmodel.
script:
local bow = workspace.bow
local bowTrack1 = bow.AnimationController.Animator:LoadAnimation(script.bowTest)
bowTrack1:Play()
There are no errors in the output, the script only runs after the game is loaded.
I’ve seen plenty of posts in the dev forum with the same problem I’m having, and most of the time their solution is “deleting the animation controller”, like this one:
But where would I load the animation? I already tried switching to Humanoid.Animator but the results are the same.
I also tried this solution:
But nothing changes.
I also tried re-uploading the animation and looks like the problem also isn’t this.
And yes, the animation under the script has the proper ID, I also tested importing to the Roblox animation editor. The ID is correct.
Originally I was trying to export the animation together with my ViewModel but looks like this plugin doesn’t support skinned meshes so I’m animating the bow and ViewModel together in Blender and exporting separately.
Also, my bow rig is using Ik bones if this changes anything.
Please, I already don’t like animating, but over it, there’s also this import-export game, and it’s getting me tired, any help is appreciated.