Skinned mesh problem

  1. What do you want to achieve? Keep it simple and clear!
    I have an npc that should move randomly and animate. It’s a skinned mesh and I’ve created a run animation for it.

  2. What is the issue? Include enough details if possible!

    The red lines mark the joints that are not moving, the green ones mark the joins that do animate.
    The problem is that i need those joints to move, the upper legs don’t move, only the forelegs do

  3. What solutions have you thought of so far?
    I tried changing the AnimationPriority but that didn’t work either.

Any help would be appreciated! :slight_smile:

maybe It’s colliding each other? try to use collissiongroup

The mesh in CanCollide off though

Boosting this pot since nobody replying :smiley: