I’m following with @RawEggTheGreatIX up in a DM.
@SirMing @RawEggTheGreatIX, your games should return to normal shortly, let me know if you find otherwise. Thanks!
I’m getting similar problems.
(Viewport frames)
(Workspace)
I would prefer if characters didn’t randomly become nightmare fuel.
I’m having an issue that I think is related to this.
The tracks are skinned meshes. One track appears. The other is there but it’s completely invisible. If you copy it during play solo then paste it in studio, it shows up fine. It’s just invisible during play for some reason.
I haven’t updated or touched anything pertaining to the track system/skinned meshes in months.
the issue is fixed in studio when I test it, however it still happens in new servers in live games.
Can you send us a place file to debug this? Thanks for your help.
The fix is rolling out now, thanks for your patience.
Something we can all agree on! A fix is rolling out now, but can you also send us a test place file we can use for debugging?
I apologize for asking, but how long do you think it will take?
The fix was released around 1pm PST.
Will shutting down all the running servers help? Every private server I start still has the issue.
This is now fixed for me, thank you!
Continuing the discussion from Skinned meshes are disfigured in new servers:
Perhaps this is something else then? When did you start seeing the issue? I will continue in private message.
Do you have a rigged SkinMesh test file you can share with us for debugging?
I am also getting a skinned mesh issue. While new skinned mesh animation runs fine in Studio, they are broken on live server
Me and SirMing work together on Horse Valley. I have previously sent a file in the dms that we share with RobieTheCat! It should contain everything you need and if not please @ me.
I fixed it by anchoring the parts until the animation loaded in, then unachor it after. However, I did not have to do any of that to make them work.
Hello! This issue should be fixed! Let us know if this still occurs. Thank you!
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