Sky upgrades

Given the amount of things I would like added to Lighting, I figured that making a thread might help consolidate the ideas.

[ul]
[li]Instance.CelestialBody (Instance) - When placed in lighting and with CelestialBodiesShown set to true, it will display the expected object in the sky; much like how the sun and moon are handled.[/li]
[li]CelestialBody.OrbitSpeed (Number) - Sets how quickly the CelestialBody orbits the sky. If set to 0 it will be static.[/li]
[li]CelestialBody.Position (Vector3) - Sets the CelestialBody’s position in the sky. Operates upon logic similar to lookVector.[/li]
[li]CelestialBody.Brightness (Number) - Sets the amount of light the CelestialBody produces.[/li]
[li]CelestialBody.Image (AssetId) - Sets the CelestialBody’s image.[/li]
[li]Lighting.SkyColor (Color3) - Sets the colour of the sky to a color3 value.[/li]
[li]Lighting.SkyEnabled (Boolean) - If set to true then Sky instances in lighting will display as expected. If false, it will display Lighting.SkyColor.[/li]
[li]The sun and moon will be default CelestialBodies in Lighting upon place creation.[/li]
[/ul]

1 Like

I would like all of the above. :imagine:

Agreed to all what OP said, also I would like skies to have a sort of layering.

Atmosphere>Sun>Clouds. So now the sun/moon will actually be behind clouds like it should be.

I’d also like to do something about the light pollution/ purple parts of the early and late nights.

Maybe the ability to have 2 skies and be able to fade between them. That would be the most useful for me. For a custom sun I can use buillboardguis or even just vector3 to pixel math.

omg

the ability to fade between different skyboxes

<33333

The only thing which worries me are reflective surfaces. They’re a bit behind/ buggy when skyboxes change, I can imagine it being more problematic with fading skyboxes.

[quote] Maybe the ability to have 2 skies and be able to fade between them. That would be the most useful for me. For a custom sun I can use buillboardguis or even just vector3 to pixel math. [/quote]Yes, fading would be good. Currently it looks horrible when the skybox changes in my game when you go to different zones.