This sounds awesome! I’d love to be able to utilize this with my builds. Definitely support!
Wow, I’m surprised this isn’t in already! Definitely support this!
Yeah! This is a great idea!
Yes PLEASE
support
I support this! This would allow for much more room for powering imagination.
Support.
Also maybe a read only value representing the current hue so that it is possible to make the fog color match exactly.
Support omg this is amazing
I wouldn’t mind an API for doing this under the ColorSequence data-type.
If this is implemented, I would be very happy if the tint map was changed so that it didn’t make the skybox look like a box when it’s in effect.
still support
Coughs I believe this is still needed
Cool!!!
pls I need badly to make purple sky w/o color correction
still needed …
This would be a godsend for the dynamics of our game ambiance, allowing us to make our custom skyboxes look so much cleaner during time of day changes.
still support
Great idea, I like how you’ve got it set up so you can give different color key points and have it tween between them. This would be a nice thing to have.
The inability to change the hue of the sun and moon on Roblox largely counteracts the usefulness of custom textures for celestial bodies.
I want the sun to look like this
and I get this
Having the entire asset’s colors washed away is not useful at all in this case, where I just want the sun’s color to remain the same as in the previously shown image.
Having the ability to use the color sequence feature for both the sun and moon textures, in order to manipulate the assets’ hues throughout all selectable points of time would be ideal and would aid users greatly in creating more dynamic and immersive scenery.
why don’t we already have this?
While you are at it, would be nice if we could easily change the (Y) rotation of the entire skybox to easily position the sun at lets say perfectly over a nice beach.