Slight Velocity Delay

I’ve noticed that when adding velocities to players, there is a slight delay before it applies. Although I have found a solution to this by simply decreasing startup time, it also affects the balancing to my game. Does anyone know how to prevent this short delay by any chance?

Network ownership problem, they’re likely being pushed on their client immediately, but any movement will be delayed slightly until their position/velocity replicates over to your client. Have you tried setting their body parts network ownership to yours? Temporarily of course, it’ll disrupt their movement if they are stuck like that.

It may also delay their movement on their client a bit, there really isn’t a perfect solution to this problem.