Got better at rigging and rigged another friends entire avatar.
Also @jake_4543, it appears that the documentation links are “404” and aren’t updated. This link works, but the others mentioned in the main post (and other replies) isn’t.
The dead link; https://celnakrblx.github.io/SmartBone-2/docs/intro
The updated link; https://smartbone.org/docs/smartbone/
love the plugin though but in my case the XAxisLimits r glitched? im working on earrings and whenever i set a XAxisLimit on the bone i want, the earring gets offset into the head/ to the side and stops simulating
adding references 1 - no X axis limits, 2 - with X axis limits
I actually figured it out. I thought you could use the collider creator on on model’s directly and it wasn’t working, and then I realized it had to be used on parts.
I’ve tried out this module myself and it really is awesome. Others have used it for hair, certain clothes, and even a whole character, but I came up with a unique use for SmartBone, cute straw physics:
EDIT: I found a very similar real bendy straw and found out that they actually don’t move like this, disappointingly…
the smartweld looks great, thank u so much for the addition, but i think its missing only configuration on it.
An option to make the physics calculations, like wind and inertia, be ignored is lacking, because sometimes the clothing may clip through or do unnecessary movements, like what is shown in the picture below.
Hello, please make an additional attribute for bones that we want to be Anchored. I am currently facing a challenge on how to keep a bone anchored inside a root. Whenever I try to enable the attribute XAxisLocked, Y AxisLocked and ZAxisLocked, it anchors the bone but changes its position, now I can’t move it to the position I wanted. Please Help! Thank you!
Hello, thank you for making this! I have a few questions though.
How to I get a better result with my physics like what attributes should I use effectively to pull off realistic physics for wings and cloth? Are there any presets someone’s made that they can spare? if you have any presets or combinations of attributes that you use to pull this off please let me know
How do I prevent individual bones from moving? Can I anchor specific bones?