SmartBone 2 - Simulated Physics and Collision solution for Bones

Sup, i have issues with it, dont work well

Hi,

Does anyone know why when the mesh is being moved, it flattens it? this is a mesh pipe, but some of the area of it get flattened, when the mesh is round .

The pipe mesh is hollow, verses being solid… does that matter ?

Thanks

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These are the settings I have for it

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This could probably be resolved by changing your SmartBone properties or re-rigging your cape. It seems very stiff due to potentially not enough bones/not rigged correctly bones

Just at a glance it looks like every bone is a root bone based on your roots attribute, if that is the case then have the bones be in a hierarchy and just have the highest bone be the root.

umm how do I make them not root bones?

The roots attribute, Intro | SmartBone-2

please update to support roblox’s new frame rate, the module breaks randomly when the FPS is above 60.

I can’t seem to replicate this, however this shouldn’t be an issue since smartbone “de-couples” the framerate from actually updating smartbone. Are you sure this isn’t some of your code? If so could you provide a repro file.

This happens to me whenever I test my hair, everything is correct but it seems to do this weird thing

What is your anchors rotate set to? and what is your anchor depth?


These are my settings

This looks like its because of inertia to me, try setting inertia to 0

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thank you so much! It worked!! Also tysm for replying fast :fire:

Hopefully this should be fixed in the next update, for a while intertia has had unintended behaviour which should be fixed next update.

For some reason it clips below the map when I change the rotation limits :sob:

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The plugin is unavailable ?

Read the plugin description‎‎‎‎‎‎‎

Where can i see all the attribute settings?

https://smartbone.org ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

I dont see the attribute options there