Does anyone know why when the mesh is being moved, it flattens it? this is a mesh pipe, but some of the area of it get flattened, when the mesh is round .
The pipe mesh is hollow, verses being solid… does that matter ?
This could probably be resolved by changing your SmartBone properties or re-rigging your cape. It seems very stiff due to potentially not enough bones/not rigged correctly bones
Just at a glance it looks like every bone is a root bone based on your roots attribute, if that is the case then have the bones be in a hierarchy and just have the highest bone be the root.
I can’t seem to replicate this, however this shouldn’t be an issue since smartbone “de-couples” the framerate from actually updating smartbone. Are you sure this isn’t some of your code? If so could you provide a repro file.