Just like in Blender, we should have this type of rendering as an option for a mesh. This would save immense amount of triangle count while working with round surfaces.
Smooth:
Flat:
Just like in Blender, we should have this type of rendering as an option for a mesh. This would save immense amount of triangle count while working with round surfaces.
Smooth:
Flat:
That’s already supported, just set the vertices to use smooth shading in Blender. Such params save with the FBX.
I don’t pretend to know anything about modeling, but isn’t this just smoothing the normals? Roblox shades based on normals right, so you should be able to smooth them to get what you want. Hats do it.
This would be really useful. Unions should have it, too. There are cases where I want all surfaces smoothed, and some cases where I want none smoothed. The current smoothing system based on differences in surface normals isn’t always ideal.
Oh wow, this is already supported. That’s great. Thank you man.
You can set faces to be either shaded smoothly or flat.
Smooth shading = normal of the surface is faked by interpolating vertex normals (which gives the flat face a non-flat appearance).
Flat shading = the true face normal is used, resulting in sharp edges
Yes! We should definietly have this with CSG as well!
Is this post enough for a request or need to create a new one?
If you want to do it with UnionOperations, you can just import them into blender and enable it.
EDIT: And optimize your triangle count while you’re at it!
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