I like the feature, however creating a large terrain (5120 x 5120 x 512 makes the saved file so big it just cant be published. 120meg file
Completely lost as to why this requires moderationāreally ridiculous. Should just be a local file upload. People will find ways to circumvent this if they really wanted to make inappropriate stuff, not to mention they could literally just paint/model inappropriate terrain themselvesā¦ this only slows down developers
I honestly think theyāre trying to prevent people from uploading inappropriate things using Robloxās software regardless of if it uploads to their servers or just an image of something inappropriate on social media. Thatās my speculation.
@GeneralRelish Iām so disappointed in this change. Itās like this feature doesnāt even exist for me now. Itās worst off for me to use this feature than to use the terrain tools. Hopefully the new terrain tools donāt have any added moderation.
Edit: The biggest issue with the new release of heightmap importing is the fact that Roblox is assuming users are gonna make the best heightmap the first time around. Often times I need to upload a mesh multiple times. Guaranteed Iāll need to adjust a heightmap twice as much. Especially for the learning process. It not only clutters the inventory of players but thereās no way to actually permanently remove them. Even if this is a feature thatāll be added in the future. To have to upload a heightmap as much as I doā¦ because I absolutely suck at making them and then having to go through moderation. I canāt express my disappointment enough.
I just found out about this and I was really excited to use it, but the moderation process is a big hurdle for my workflow. Iām not too annoyed by the size limit, as I could just split up a big image into 1024x1024 chunks (yeah its tedious, but thatās how it tends to be with importing assets here). Could there be some sort of preview option, or maybe an offline editor, if the staff is so worried about unmoderated assets being uploaded? As the people above said itās really time wasting to experiment with this amazing tool if we have to wait for things to go through moderation. I understand Robloxās concerns about safety, appropriateness, and such, and their stance is perfectly valid given the audience of the platform, but Iād really appreciate something like an offline editor so using this tool isnāt ridiculously time consuming.
the Position
options - is that in studs or voxels?
last time it was released this was studs. if that changed they would have said so.
Who on earth was behind that decision? Why? Roblox is aware that we can actually just make whatever we want in Studio regardless of if an image is moderated right, yes? If I wanted to create some abusive terrain, the existing tools give me plenty of ability to do that.
Whatās the point of heightmap images requiring moderation except to impede quick usage of this feature?
Out of curiosity is it just me that have to do multiple attempts on heightmaps because they often donāt work, are test runs, or just not quite finished yet?
yes i have had same issue, it generally (without malice) feels a bit clunky. If you try to import and the game/place is not published, it just doesnt do anything, perhaps a warning message with auto popup of publish model would be good. Also perhaps a Progress bar while importing would be good.
Roblox better get ready to moderate my incoming heightmap spam. Iāll probably have to divide this image into 25 now and with at least 8 retries for each.
Exactly waiting for that DDOS they cause themselves. Maybe thatāll help them see how bad of a decision it is ya know.
Bad job making it have to be moderated. Iāve been waiting 20 minutes for it to be moderated and itās wasting a lot of time.
I also encountered a bug where I put the image into the slot, it said Asset Awaiting Moderation. The bug is that I can no longer click in the Height map image box. The box is frozen so I have to restart studio.
[Edit] I had to wait 40 minutes totalā¦
After waiting five hours for my image to be moderated, this appeared in Output when I pushed the buttonā¦ Is anyone else getting that error?
If it helps reproduce the error, here are the heightmap and colormap I made:
https://www.roblox.com/library/3670131591/Images-Heightmap
https://www.roblox.com/library/3670202811/Images-MataNuiV2
EDIT: Figured out the problem. The importer doesnāt like black and white heightmaps. When I used the colormap image for both IDs, it worked fine.
Could you please roll back this update and actually not make us wait 4 hours for an image to be moderated?
This feature is now completely useless, I am utterly disappointed.
As much as I absolutely love the idea behind this feature, itās honestly very saddening to know that there doesnāt seem to be any intentions at this time to increase the quality limitations. This new feature just doesnāt match the quality of the terrain generation methods that I was already using before this feature existed, so thereās no reason as a developer to use it now. 1024 square pixels just isnāt enough to create an immersive, high-quality world for players to explore.
It brings me no joy to say that, after nearly 50 days of waiting for this feature to be re-released, this concern was not addressed.
The resolution limit is in line with the decal limit since it has to be uploaded. To allow bigger limits would probably require a much bigger change especially to data storage.
If youād like a solution and still use this despite the limitation, you can cut your heightmap up and use something like https://www.roblox.com/library/148042198/Terrain-Save-and-Load to maybe stitch it together.
Developers are trusted to implement text filtering into their own games (when they have custom chat and other displays), so it seems kind of odd that they canāt be trusted to generate their own terrain.
It also seems pretty easy to justā¦ draw something inappropriate with the terrain tools, doesnāt it? Iām not very artistic but I can imagine that there are a lot of people on this platform that could use those tools to create something provocative.
I have to say that Iām pretty disappointed in this decision, and would rather just continue using my own heightmap importer.
Edit: @Dekkonot already said some of this, sorry. Didnāt see your post before making this one.
Unity letās me drag and drop my height-maps onto the terrain object.
Unreal engine letās me drag and drop my height maps onto the terrain object.
Imagine having to upload an image then wait for moderation to approve it to generate a height-map that might not even look that great, and then repeat the process.
This is an unnecessary change, and takes an unnecessary amount of time from my development process.
I must say, this new moderation is horrible. It makes the process very slow, and ultimately wastes time. The old one was fine.