When in Studio, a smooth shaded mesh will sometimes look normal after importing, when RenderFidelity
is Automatic
, but later, looks corrupted when RenderFidelity
is Automatic
or Performance
. In my case, it first looked corrupted after reopening the file. In game, it always looks correct.
My mesh is an FBX exported from Blender. Normals are fine. I’m using a Smooth By Angle modifier.
Precise RenderFidelity
, Studio:
Automatic RenderFidelity
, Studio:
Performance RenderFidelity
, Studio:
Performance RenderFidelity
, live game not a Studio test:
If I reupload the same mesh, even to a different game, the MeshId
will be different but it will render corrupted the same way. If I slightly modify the mesh and reupload, it renders correctly until the bug occurs again.
I have tried setting my mesh cache size to 0 and uploading a new mesh, but this didn’t fix the problem.
This has been reported before but couldn’t be reproduced at the time. I am reporting in a new thread so I can attach a private message and so I know it’ll get looked at. @pho01proof
Expected behavior
I expect my mesh to look the same in Studio and in game.
A private message is associated with this bug report