When in Studio, a smooth shaded mesh will sometimes look normal after importing, when RenderFidelity is Automatic, but later, looks corrupted when RenderFidelity is Automatic or Performance. In my case, it first looked corrupted after reopening the file. In game, it always looks correct.
My mesh is an FBX exported from Blender. Normals are fine. I’m using a Smooth By Angle modifier.
Precise RenderFidelity, Studio:
Automatic RenderFidelity, Studio:
Performance RenderFidelity, Studio:
Performance RenderFidelity, live game not a Studio test:
If I reupload the same mesh, even to a different game, the MeshId will be different but it will render corrupted the same way. If I slightly modify the mesh and reupload, it renders correctly until the bug occurs again.
I have tried setting my mesh cache size to 0 and uploading a new mesh, but this didn’t fix the problem.
This has been reported before but couldn’t be reproduced at the time. I am reporting in a new thread so I can attach a private message and so I know it’ll get looked at. @pho01proof
Expected behavior
I expect my mesh to look the same in Studio and in game.
A private message is associated with this bug report



