never came
confirmed to arrive with new avatar editor?
for clarification:
it’s not the wardrobe on the roblox phone app, it’s for in-game the ROBLOX client.
never came
confirmed to arrive with new avatar editor?
for clarification:
it’s not the wardrobe on the roblox phone app, it’s for in-game the ROBLOX client.
It’s already on mobile from what I hear.
Nah, he’s talking about the in-game avatar changer. You would be able to change your character in real time while at a place.
I think the problem was that it was too invasive of a feature for developers that are using custom characters. At the time we didn’t have any ways to disable core guis so adding this would just be a nuance.
We’re not working on this. I don’t think it would work well with today’s games at all. 90% of games would just disable it either because they have custom characters or because it breaks their game somehow. No point in having a feature that’s disabled 90% of the time imo.
It looks really nice on my android device. Seems like yours doesn’t have anti aliasing?
The framerate manager will adjust it depending on the performance of your phone. If it’s fast enough, it will render with antialiasing. Phone GPUs aren’t really good enough for Roblox to render at full-resolution since the blocky nature of our games result in a lot of overdraw (same pixel being rendered to more than once, basically.)
It does take some time to turn on AA though, since most Android phones are pretty slow and we’d rather have the game be more playable when it first starts. We have to collect some data about how the engine is performing first.
What phone do you have? My S6 Edge usually gets to AA around 15 seconds in.
S6 regular.
You should give it some time and see if AA turns on. It looks a lot nicer. Text still looks a little gross even on high graphics though.
Takes about a minute before AA kicks in on my Pixel. I’m not usually in the character editor for that long.
Maybe the app could store historical performance data on the device so that it knows what graphics level to start at?
iPhone runs off of Metal, from what I understand.
Metal is the graphics api which modern apple devices support. It’s faster than OpenGL which is what android currently uses. So us android users have been defeated for the time being, but this is great for roblox players who have iOS devices because it means your games now run better for them!!
Have you seen arsney’s twitter? He posted what could possibly be a teaser of the game running at native phone resolution!
We currently render UI at native res on iOS and lower res on android, this is something I’d like to see fixed.