SocialService Invites don't set FollowUserId

SocialService Invites don’t set FollowUserId

Using SocialService to prompt game invites does not properly set the FollowUserId property of the players that join the game using the invite.

Reproduction Steps

  1. Use SocialService to invite a player
  2. Check the FollowUserId property of the player once they join the game
  3. See that their FollowUserId is 0.

Expected Behavior

I would expect that if a player accepts a game invite from another user, they would have that user’s UserId set in their FollowUserId property. Currently, this does not occur.


Bump, I get the same result. The FollowUserId is only set if they click follow on the players home page, not through an invite.


Bump again, is there any chance this is going to be resolved or acknowledged? Kinda kills the point of rewarding players for inviting their friends to play with them because it only works if they join off their friends profile.


This occurs when you invite someone through chat and when they join through that chat button FollowUserId is not set : ( kind of pointless to have this feature if it gets sent through chat when a player is invited



Bumping again because this really needs to be looked at. Defeats the whole purpose of inviting friends into the game.


I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?


I can confirm the issue still occurring.

1 Like

Ok. when i get any info i will pass it on.


Has anything been found yet? Kinda looks like it was forgotten, just wanna make sure it’s still looked on


As of now, this is still happening. Is this never going to be changd?


I’ve been having a glitch where it doesn’t fire, period, even if they follow you via their profile.

I will once again be confirming that this is an issue.

Players that join via a SocialService Invite don’t get a FollowUserId value. Which is really not good in my case, since my game has a two-player and single-player place within it, meaning if someone is in single-player and you try accepting their game invite, it will just put you in the default two-player place (where there is a GUI to teleport to single-player).

However, if you follow them directly from their profile, there is no issue, the FollowUserId value works, etc.

But as others have said, this glitch with the system is detrimental to games, like mine, where a FollowUserId value is important, and where there is a rewards system (extra cash + a badge) for players that follow you into my game.

Does including launch data with the invite sender’s user ID not work here?

I’m not sure, I did not try it. I was using the default SocialService that ROBLOX provides.

bump, this bug is still persisting