[SOLVED] Future lighting doesn't show the lights at high graphic levels

So i want to make a horror game with cool graphics, but the thing is… well, i can’t see any lights at all in higher graphic levels. Which, i really need to see it. The lights take a huge place on the game, the monster will be moving at shadows. And i have to see the lights to get it if its working or not. My friend tested it and he said that he did saw the lights, i didn’t really get what’s the problem here, i’ve tried probably everything. I hope you guys have a solution to this issue.

Here’s a video showing the issue with the roblox potato recorder :
robloxapp-20220903-1628396.wmv (2.4 MB)
As seen, in lower graphics you can see further but not around you. At the highest graphics you can’t even see any lights.

I searched for this issue but didn’t really see a great solution. And i decided to do a post about it. Sorry this is my first ever post, i might have done something wrong lol.

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Maybe use ShadowLighting? That might fix the darkness issue.

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I wan’t the game to look very nice with all the graphics and stuff. That’s why i made this post. I know i can use different lighting but i am trying to find a way to use future lighting.

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ShadowLighting looks about the same in most cases, except for the Shadows of course. Future sometimes makes it look like a Lego game or something, that’s all I can really say to this.

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If your light part is inside of the character try moving it slightly outside of the character. And if the light comes from the characters head, try creating a part thats slightly outside the head and put your light in there.

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No, the lights are attached to the light bulbs. It’s nothing to do with the player.

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Future lighting doesn’t just change shadows, it adds reflections, cool lighting (i guess lol) etc. That’s why i want to use future lighting instead.

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What type of light are you using? Is it a point light, surface light, etc?

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No idea, unfortunately, that’s all I can really say.

the same thing is happing to me!

This seems to be a localscript that raycasts the trajectory of the camera to the cursor, where it hits the wall and creates a light at that point. the problem might be that you need to offset the light away from the normal of the wall just enough so the light doesn’t clip through, which would cause the shadows it casts to completely wash out the light

do you mean, you can’t see any shadows at low level?


have you try this before?
(turn them all black)
{0,0,0}
and so, the shadow color will be black (dark)
and don’t make your light too bright (well maybe max 3 but range can be 60 “turn on shadows”)
and also make sure there is no hole that allow the sun light come in the room

hey, install RobloxStudioModManager and set your studio version to 540 (Aug 16)
This works for me and other people.

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Well, Future lightning is actually reduce the brightness of the light. So, make the light brighter then!

Every single light source doesn’t work, it’s not about the light type.

No, i can’t see lights at high levels, but i can see them from reflections and from really far away.

Did you check the video? It’s not about brightness or anything, the light does exist but i can’t see it. (It can be seen in reflections or very far away.)

Thanks for your help anyways! 30303030303030

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I will try that out, thanks for reminding me that RobloxStudioModManager exists lol.

Issues with future lighting have become a recent issue unfortunately and has nothing to do with what you are doing.

Here is another topic which has reported similar issues: Future lighting technology dosent work - Bug Reports / Engine Bugs - DevForum | Roblox

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