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Apparently, the logger works fine when I run commands in the Developer Console in Studio and I get the log message, but when I try it in-game, I get an HTTP 429 error.
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I fully acknowledge that this error indicates too many requests being sent. However, the script only logs when a developer types a command, so I don’t think it’s due to system overload. It’s likely an issue within the script itself. Any help would be appreciated.
(Script is server-sided and is located in ServerScriptService)
local HttpService = game:GetService("HttpService")
local LogService = game:GetService("LogService")
local Players = game:GetService("Players")
local WEBHOOK_URL = "yes"
local function LogDevCommand(message)
local sender = "Unknown"
for _, player in pairs(Players:GetPlayers()) do
if player:GetRankInGroup(game.CreatorId) >= 254 then
sender = player.Name
break
end
end
local data = {
["username"] = "thang ngot",
["embeds"] = {{
["title"] = "Developer Command Executed",
["description"] = "**Command:** " .. message .. "\n**Sender:** " .. sender,
["color"] = 16711680,
["timestamp"] = os.date("!%Y-%m-%dT%H:%M:%SZ")
}}
}
local encodedPayload = HttpService:JSONEncode(data)
return HttpService:PostAsync(WEBHOOK_URL, encodedPayload, Enum.HttpContentType.ApplicationJson)
end
LogService.MessageOut:Connect(function(message, messageType)
if messageType == Enum.MessageType.MessageOutput and string.sub(message, 1, 1) == ">" then
LogDevCommand(message)
end
end)
In studio:
In-game: