[Solved] Skeleton of a model is deformed when importing it from blender

I’m having a problem related to the rig of 2 cogs.
In Blender, I’ve modeled 2 cogs, and rigged them making them under the same rig.

As you can see in the video, the first and second cog bones are disconnected.
When I import them to Roblox, the bones are off centered and an extra bone appears where the previous disconnected bone was, making the cogs to not rotate properly.

I would appreciate some help. Thanks! :slight_smile:

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Once I had an issue where an imported animation would be unaccurate, maybe this fix works for you too. All I did was shrink the model a lot inside blender and export it again, it seems like roblox doesn’t handle scaling big rigs well. Was the rig really big when you imported?

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Thanks, it’s working now. Just an advice for people with the problem. Don’t re-scale the model in Roblox when importing it.

Scale it small previously JUST on blender.

imagen

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