I have lots of custom rigs in my game and for some reason, some of them don’t work.
The problem is that, they fall through the floor / their hip height is too high / they’re not physically colliding correctly with in game objects.
I believe this is due to the placement of the HumanoidRootPart, but I was wondering if anyone knew a fix / a reason as to why.
Here is a video of a working rig
| RIGS WORKSPACE |
Here is a video of the broken rig
| RIGS WORKSPACE |
Skinned meshes with multiple meshparts are just a pain. I remember vaguely having the same issue and solving it.
Have you tried something like this?
- Step 1
Remove the rootpart as the primarypart of model.
- Step 2
Adjust the position of rootpart and then afterwards adjust position of the bones themselves.
- Step 3
Make the rootpart the primarypart again.
EDIT*
Tried it out with a different but prepared model, should work.
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Thanks for helping me out, this is exactly the type of solution I was looking for
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