[SOLVED] Why is my Custom Rig not working correctly?

I have lots of custom rigs in my game and for some reason, some of them don’t work.

The problem is that, they fall through the floor / their hip height is too high / they’re not physically colliding correctly with in game objects.

I believe this is due to the placement of the HumanoidRootPart, but I was wondering if anyone knew a fix / a reason as to why.

Here is a video of a working rig


working1
working2
| RIGS WORKSPACE |

Here is a video of the broken rig


broken1
broken2
| RIGS WORKSPACE |

Skinned meshes with multiple meshparts are just a pain. I remember vaguely having the same issue and solving it.
Have you tried something like this?

  • Step 1
    Remove the rootpart as the primarypart of model.
  • Step 2
    Adjust the position of rootpart and then afterwards adjust position of the bones themselves.
  • Step 3
    Make the rootpart the primarypart again.

EDIT*
Tried it out with a different but prepared model, should work.

2 Likes

Thanks for helping me out, this is exactly the type of solution I was looking for

1 Like

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