Some ways I can make this procedural animation more efficient

Hello everyone,

I am currently trying to implement a procedural equipping animation to my sword. The script works fine, but I’m not too sure on its efficiency. Here’s the code:

    local final = self.idle_cf
	local render_spring = nil
	local alpha = TWS:GetValue(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
	self.idle_cf = self.idle_cf *, -10, 0)
	for i = 1, 5 do
		local dt = RUS.RenderStepped:Wait()
		self.joint.C0 = self.joint.C0:lerp(final, alpha * 60 * dt)
	self.idle_cf = final
Structure of the code
  • get final and tweening value
  • set its starting point 10 studs below the final
  • repeat 5 times:
    • lerp joint.c0 to the goal
  • change idle_cf back to final

If you have an idea that I can do to optimize this, please leave a reply below. Thank you!

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