As a Roblox developer, it is currently too hard to make the new royalty-free audio loop perfectly. Sure, we can re-upload the music but it costs $$$. It can also be used for fixing some sounds.
It can be scriptable, but it won’t be as efficient as audio mixing or trimming.
I will use Sony Vegas as a small example.
You will be able to input the fade in/out time - in this case it would be something like 0.2.
Once it is set, the looped audio will overlay itself, to make a more natural loop.
You will be able to input start and end time of the audio.
It can be mixed with LoopFade for even cooler looping.
Or maybe you want to add a delay between sounds?
Say no more! TrimmedTime.End can be bigger than audio’s length.
If Roblox is able to address this, it would save some devs money (by not having them re-upload the said audio). We will also make sure only a part of audio is played.
Down there, you will see some of the worthy mentions.