Soundscape improvements

Currently soundscapes affect all ingame sounds. Its not that nice to have reverb in your background music when you only want it for 3d sound effects. Would be nice if reverb was only applied to sounds in workspace or let us set reverb per sound.
EDIT:
Maybe even a “IgnoreReverb” boolean for sounds

You can also reply with your own suggestions regarding this issue

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In the new feature I’m working on, there will be a way to apply reverb to an individual sound or group of sounds. So this will be coming soon.

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You keep coming up with awesome updates such as this, I don’t really know how to express my gratitude.

Quick question, after that is released, would it be possible to have a way to tell if a sound is audible at a position?
Something like Sound:IsAudible(vector3 pos, float threshold) ← very ugly but couldnt think of anything else

This would be for NPC AI hearing

You should be able to do this now using MaxDistance and comparing it to distances (this should be physically accurate at the very least).

Yes but if you’re working on a feature that muffles/blocks sounds travelling through parts it gets a bit harder…

These “filters” would have no effect on mindistance (aka EmitterSize) and maxdistance.

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