Currently soundscapes affect all ingame sounds. Its not that nice to have reverb in your background music when you only want it for 3d sound effects. Would be nice if reverb was only applied to sounds in workspace or let us set reverb per sound.
EDIT:
Maybe even a “IgnoreReverb” boolean for sounds
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Quick question, after that is released, would it be possible to have a way to tell if a sound is audible at a position?
Something like Sound:IsAudible(vector3 pos, float threshold) ← very ugly but couldnt think of anything else