Often times I go into a 3rd party sound editor to edit out a later start time and a quicker end time.
Letting us modify this in game would save a ton of time and robux.
Often times I go into a 3rd party sound editor to edit out a later start time and a quicker end time.
Letting us modify this in game would save a ton of time and robux.
Setting a start/stop time would be great for sound sprites, especially for looping a part of the sound since that has to be done manually by code right now. (setting TimePosition back to the start of a sound sprite part when it reaches its end, and that has a processing delay which is audible)
I was going to make a thread for that, but I guess it fits onto this.
There’s problem with looping to a timeposition-ed value on heartbeat I’m looking into atm:
http://devforum.roblox.com/t/how-efficient-are-sound-sprites/27437/23
But if that all works as expected don’t see the need for this. Just write a tiny bit of lua to make it work.