Character most likely to ignore the settings and spawn as R15, Completely breaking the game testing sessions.
Bug happens on a new created places under a group (Haven`t tested a bug under personal places)
Image of game settings:
for me I have always had a chance to spawn as r15 during testing, the chances have decreased throughout time I’ve been developing but very rarely I may encounter this whether or not team create is on
I had this same problem a while ago and I ended up creating the same import system for Avatar’s R6
game.Players.PlayerAdded:Connect(function(Client)
Client.CharacterAdded:Connect(function(Character)
if (Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15) then
repeat task.wait()
Character:FindFirstChildOfClass("Humanoid").RigType = Enum.HumanoidRigType.R6
Client:LoadCharacter()
until Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6
end
end)
end)
As the server script runs much faster than the Client, so I guess you won’t have any problems
Seems like this is caused due to attempting to playtest on a bad ping, and the engineers for some reason made R15 the default fallback on rendering characters, but since this is R6 and it’s deprecated it won’t get fixed anytime soon.