MeshPartHeadsAndAccessories enabled, forces avatars to be loaded in R15

Setting MeshPartHeadsAndAccessories in workspace to True, will force all avatars to load in using an R15 rig.

Expected behavior

I expect it to just edit the R6’s bodyparts to be meshed instead. Such as the head and accessories should use a meshpart. without changing the avatar to R15 forcefully.

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This is a duplicate report of:

You should attach the offending property in the original report as it’ll help engineers figure out the root cause.

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Oh I didn’t see that post. Sorry. What can I do to this post I made?

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You can delete it, flag it for moderator attention so they can delete it, or just mark it as solved and it’ll be closed once a staff member comes across it. Really up to you :slightly_smiling_face:

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Oh that is the case tho, I tried this myself and it works okay in the Solo Editor,
But in Team Create it causes problems.

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