Spawning as R15 in the Place where characters are Forced to use R6

I have gotten the issue while using team create. (and while not using it if I remember correctly)
Additionally it only happens when you click Play (f5) or Play Here (No keybind)
As soon as you reset your player reverts back into r6.

I am sure you have already found some of this info from other but I just wanted to relay it back in case you didn’t

Hi, just to update everyone:
Our previous fix ended up breaking other people’s experience, so we’ve hopefully made another fix that’ll go live next week. Sorry for all the trouble :sob::sob::sob::sob:

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Oh, thanks for the news, because some of my scripts broke ( support R6 and R15; only R6 was working), and I was wondering what it could be.

Yes, I am using team create with a friend.

By default, the Playtesting Session in Studio spawns R15 characters at the beginning when the system haven’t realized the actual Default Rig Type yet.

To fix this, you can simply delay the the character spawning.

game.Players.PlayerAdded:Connect(function(plr)
    task.wait(0.5) -- Anytime is ok as long as enough time is given to the system
    plr:LoadCharacter()
end

Do you see it in play solo or team test or both?

I see it in play solo. Never tried in teamtest tho.

still happening, back then i released an update in one of the games i work in and the game somehow created a server that was r15 while the rest of the servers were r6


This is still happening… I can’t test my animation with r6 on my character. Playing it on Play Solo. Disabling the team create fixes it.

Hi all! We released a fix this morning that we hope will mitigate the issue. If you’re experiencing this issue on TeamCreate, you may need to leave and rejoin so that the TeamCreate server shuts down and can update with the fix.

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Took you guys plenty of time :+1:
Tested it, no issues so far, ill mark it as solution for the post, maybe others will share their experiences too

Sorry for the long wait TT. Thanks for all your patience!

UPDATE:

Bad news, as from today (maybe earlier, but I just noticed).
The bug still occurs.

Hello!

Could I get what studio version you’re on, what place id / universe id you’re using, and the value of Workspace.MeshPartHeadsAndAccessories?

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Place ID: 103750982012241 (Private) (Was created on 2/5/2025)
Workspace.MeshPartHeadsAndAccessories = Default

UPDATE:
Seems like it happens only on freshly created placed.
Seems to be fixed after:

  1. Disable Team Create
  2. Make sure the avatar is set to R6
  3. Enable back Team Create

March 2025.
This is still a problem.
I even tried the “fixes”, but nothing works.
Tried to load R6 rig instead of R15 with a script, but even that doesn’t solve it.

Try these steps

  1. Set avatar to R6 and publish
  2. Disable Team Create
  3. Make sure avatar is set to R6
  4. Enable back Team Create (It will take a minute or two for updates to reach the server)

At least these work for me.

It is still happening in 2025!

I didn’t even enable the team create, and I still get the issue… wth

Edit: It’s like random… 50/50 but it feels more like 1/8th to get R6