try to look if IN the spawnlocation there is a parameter broken or something
im lost what how is this possible
I have a feeling this is a roblox bug, not related to any of your scripts.
This happend many times in the past, such as this Bug Report:
Iâm not sure how to fix this, maybe try to use :PivotTo() instead of using a spawn location?
what i found is weird if i delete all script by using
for _,v in pairs(game:GetDescendants()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" or v.Name == "ModuleScript" then v:Destroy() end end
It works but no scripts affect the player position or spawnâŚ
Weird, do you have any free models in your game? I still think itâs a bug though. Maybe try teleporting the players to spawn yourself if you canât find a solution.
its weird i need a very very big spawn to spawn correctly
is your spawn location under the destroy height? try moving the spawn up
No, its not under the destroy height.
Did you tried to move its Y position above 0 ?
I found the bug, I donât know why but that was 1 of my systems, that was a invisible part with no collide. i didnt knew invisible part with CanCollide set to False can make spawn buggy. Also thank you all for trying help me !
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