Specific experience often kicks random players for Error Code: 260 (Error while processing packet)

Edit: May be caused by ControllerPartSensor instances as discovered in ControllerPartSensor sporadically crashes players.

Will delete this post if I am able to confirm Error 260 no longer occurs.


Error Code: 260 has become an alarmingly common error in a single game of mine.

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I wish I knew what caused it specifically, but it seems to happen more often when a lot of ragdolls are in motion.

There’s only ever a few players at a time due to the game being in development, but it’s managed to accrue 26 kicks in the last 30 days.

The kick can happen to anyone, regardless of platform or specs, including myself.

If an engineer would like to get in contact to diagnose the error in a live server, do not hesitate to message me.


What doesn’t fix it:

  • StreamingEnabled: Kicks occur whether this is true or false.
  • Player.ReplicationFocus: Kicks occur whether this property is used or not.
  • Reduction in UnreliableRemoteEvent usage.
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Hey, so sorry we missed this. The team is aware of the issue.

Hi @hoontee ! Is this still happening in your game or you were able to resolve the issue.

If it’s still a problem, are you able to provide a model and steps to reproduce this issue?

Having moved away from the ControllerPartSensor instance, I no longer personally experience any errors or crashes. Consequently I’m unable to provide steps to reproduce the issue.