Edit: May be caused by ControllerPartSensor
instances as discovered in ControllerPartSensor sporadically crashes players.
Will delete this post if I am able to confirm Error 260 no longer occurs.
Error Code: 260 has become an alarmingly common error in a single game of mine.
I wish I knew what caused it specifically, but it seems to happen more often when a lot of ragdolls are in motion.
There’s only ever a few players at a time due to the game being in development, but it’s managed to accrue 26 kicks in the last 30 days.
The kick can happen to anyone, regardless of platform or specs, including myself.
If an engineer would like to get in contact to diagnose the error in a live server, do not hesitate to message me.
What doesn’t fix it:
-
StreamingEnabled
: Kicks occur whether this is true or false. -
Player.ReplicationFocus
: Kicks occur whether this property is used or not. - Reduction in UnreliableRemoteEvent usage.