I really cannot express how incomplete this feels. When trying to get to the sponsorship making, most pages linking to sponsorships take you to the broken, old sponsor page, which redirects and features a broken drop down menu and no information on how to get to the ACTUAL page.
Even clicking things in the newer Creator Dashboard sends you to the old links. It is basically a dead system on arrival, because it is now buried to get to, beyond it’s overall complexity that makes it hard to fathom even when you get to it, for reasons I’ve described previously.
Roblox, we need a response that you’re trying to improve the dire situation of the ad manager.
It does not currently appear like you are, which is not good for users simply trying to retain metrics.
Your metrics, mind you!
Edit:
STILL do not understand how THIS particularly works.
The problem is, it is a completely abstract number, based on another completely abstract number (ad credits), that is not explained effectively. I don’t know if it’s safe to leave it on 0.05, or if I need to crank it up for it to work, or even if I should turn it down! I’ve read the documentation, I vaguely understand what it’s doing, but being a new system there is no actual way for me to calculate how much of this I actually need.
Before, you just set the $ spent per day. That’s it. You got views/plays.
Now whether or not you waste your money or get good results seemingly 100% depends on knowing the ins-and-outs of this new, arbitrary, complex system that forces you to do all of the math yourself.
Why? I get having control but this is nonsense, I don’t know what I’m doing! Does ANYBODY?
Also shout out to all of my ad sets that are currently named stuff like this.
Why, you ask?
Because I have never in my life wanted to use an “Ad Campaign”.
I make single ads. In a week or so maybe I’ll make another. There is no way to make single ads still, which means, I need to make a “”““campaign””“” and then make an “”““ad set””“” in the campaign all to get a single ad. Three names, for a single ad, is madness.
And you can’t even use campaigns more than once, so it’s not even useful just as a sorting feature.
The moral of the story? To anyone not marketing a triple-A game, this system is useless. It is extra complex, requires extra steps, and reduces the effectiveness of a small developer getting ads successfully ran. A huge barrier to entry.