Sponsored Experiences moving to Ads Manager

subtly? i’d say roblox has been very vocal about getting the indies out. sneakily increasing devex rates over the years and the big sponsor meltdown, which was the last viable way for on-site advertisement, made that pretty clear.

1 Like

Its more subtle than Roblox banning anyone who’s an indie dev.

2 Likes

I just received an ad credit refund…
Except all my ads have been paying directly by card.
Surely any refunds should come out of my pending USD balance not ad credits.
The ad credits I have received are below the minimum to run an ad, so this refund is entirely worthless to me.
It feels like a betting site that says “Woo you get 100 of free credit, oh but you have to spend money to use it!”.
Refunds either need to be applied in the format the ad spend was, or ad credits need to be usable to lower pending USD payments.

Can you still sponsor other group’s experiences?

As expected, new roblox feature simply doesn’t work correctly :joy:

Out of 5 campaigns so far, only 1 has actually somewhat shown results and even then it was a lower bid than the ones that didn’t LOL

Also doesn’t really help that there’s (at least from what i can see) little to no documentation on how the new system even works so it’s a free-for-all on figuring it out right now…

One that worked (somewhat):

Failed:


^ Plus 2 others, but you get the point.

At least they refund you whatever wasn’t used now

1 Like

I’m having a hard time figuring out what the difference between daily and lifetime budget is. Can someone provide more information about this? And what is the best strategy so far with running sponsors?

3 Likes

My bid for that sponsor was 0.02 credits/play, which is equivalent to 5.7 robux/play.
The actual cost however ended up being 0.006 credits/play or about 1.72 robux/play.

4 Likes

image
Lets see how well this goes, lifetime ads. One immersive, one listed on sponsored.

1 Like

You can’t be kidding me bruh, I used to spend 12k robux in order to get 10M+ Impressions I literally just spent 9k and it’s bareky passing 8k impression!??!!? what the hell is wrong with you and with this new change

5 Likes

How did you spend 24 ad credit with 466k impression? mine barely passed 8k with a 35 ad credit

1 Like

how do i add ads into my game and get rabex???

Pls show us the settings you’ve put

1 Like

Feedback:
Both new methods of sponsoring in my opinion are horrible compared to before.

End results:

lol its super buggy right now thats how, the 466k is the one time it actually worked as intended.

There are some serious problems with inconsistencies in the UI and in the documentation, for the new Ad Manager.

In particular, the documentation for the Bidding is in direct contrast to what is actually on the site.

The documentation for Bidding and Auction states:

When determining your bidding settings, bids are reflected as CPM (cost-per-thousand impressions).

The documentation is the only place that mentions the units are CPM.

But wait, it gets worse. Inside the Ad Manager, it refers to the units as 2 different things, CPP, and CPT. I’ve highlighted the inconsistencies in this screen shot:

Also notice, on this UI, it doesn’t say anything about this being a CPM (cost-per-thousand) - this says cost-per-play. A difference of three orders of magnitude might make a difference lol! How could one possibly guess the right answer to put into the box for their bid? It seems like this UI is broken because the tooltip refers to a cost per teleport, but that’s not applicable to the selected Sponsored Experience. Presumably that should switch to some other units when the radio button is activated. And if this is really in CPM, as stated in the documentation, it would be critical to mention that here! Or else please update the documentation because that’s super confusing.

Obviously it would have been best to make sure this UI was better thought out, and tested, and documented, before switching us over to this live, without any choice to use the old system. At this point all we can do is try to quickly fix how broken this is, and try to empower the dev to make the right choice with the correct units and UI without bugs, to execute the critical process of Sponsored Ad creation! So thanks for taking care of this quickly because I need to run a campaign and I’m blocked.

/cc @KnightGaladeld

2 Likes

You need to place your max bid higher for the other ads.

Dude, this thing is SO buggy.

I can’t even run any sponsors period.

3 Likes

It isn’t fully fixed yet, the impressions are still pretty low


Disabled my ad at like $10 when I went sleep to pull in people at a better time and it’s stayed on overnight even when I disabled it. Thanks Roblox :slight_smile:

Disabled it for a little again to see if it’ll keep charging me and it is…

10 mins later, still going

I wanted to revisit this topic to be frank on how much this update completely sucks and is awful. I really do not see the need for it whatsoever, and its harming the user friendliness and the friendliness to small creators. Not only is the website just buggy (despite it being out for months by the way), its just not friendly towards small creators in the slightest.

The fact that this ad manager is aimed towards businesses is literally against what Roblox was founded and created to be. I do not see the need to purchase ad credits with Robux, as you’re doing the same thing as creating ads with the old ad manager. If user ads get forced towards the new ad manager, I’m afraid I will not be sponsoring or creating ads anything anymore.

This update was completely unnecessary and ridiculous. Its turned sponsoring games to a somewhat decent audience, which was already difficult enough before this mind you, a complete nightmare. It really is sad that users are having to turn to separate platforms ie Discord, Twitter, etc. for their sole advertising. I am yet to see a small creator that supports this update.

Stop trying to appease investors and large businesses for the sake of just making more money, when you are stepping down on the small creators that built Roblox to the global behemoth it is today. You claim to be for small creators while you make horrible updates like this, despite the displeasure of practically the entire developer community.

After the Tipalti incident this past week, its clear we cannot trust Roblox or its 3rd parties with our personal information that they claim is protected and safe, so I don’t see the need to input your billing information when you’re already buying Robux to begin with. This is the most useless and harmful update Roblox has done to small creators and a while, and frankly I am ashamed. You are and have been completely squashing the creative element to Roblox, where it actually took creativity and lots of effort to grow your Roblox game, and now you just appeal to those who have thousands of dollars to easily create and grow their games, just because they have money. Do better Roblox.

26 Likes