Spot light creates square light bounding, which seem to be somewhat aligned to terrains voxel grid, it only happens in one of my places, both in studio and in game
It seems to only happen when in specific spots or rotation too, moving it in any direction can but doesnt always fix it
I have been unable to reproduce it in any other place, so it may have to do something with the games terrain size
It can be observed in game
Expected behavior
Regular round light and shadows
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