Starting out in GFX Design

Hi all,

I’m currently going through a phase of experimenting. And recently, I’ve wanted to get into some GFX design.
Do you have any tips into getting started, such as what software to use (preferably free or easy to learn) and what to start out doing.

If you could help me out or just point me in the right direction, that would be great. Any help is appreciated.

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Use Cinema 4D for GFX. Lightrooms and templates, examples, rigs, textures etc are supported and the usage is pretty simple!

I do NOT recommend Blender for GFX, Blender was supposed to be focused on modeling rather than professional rendering.

Alright, I’ll give it a go.
Thanks for the advice

No problem, take a look at some examples on youtube, lightrooms or rigs.
Additionally, you can modify your GFX on Adobe Photoshop CC with your photoshop skills.

I disagree.

Both softwares are 3D Modeling softwares, and both have their pros and cons.

Also Blender’s Cycles engine is really good when it comes to 3D rendering, especially realistic scenes.

In my opinion, for starting GFX I think Blender is the way to go because it’s easy to use and free (unlike C4D which you have to pay or crack).

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I agree 100%! Cinema 4D is WAAY better at rendering. I wish I knew that when I started out.

@Jackman13799, @9Dcx I’d say I have to disagree with that, it mosly depends on preference and skill level/how much you’re wanting to get into it.

If you learn something carefully, you can always smack it like a hammer (somewhat) to fix certain issues. It may not be the best but it also certainly won’t be the worst. Heres a render I did using blender:

Supported but not required. You’re not required to have a good lightroom to have good lighting. You can have equally as much easy/made lighting if you know your way around a program.

Simply stating that another program is better than another program because you can do something more easier or you can download things doesn’t mean you’ll be good at using it/utilizing its full potential.

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While Cinema4D has some really great results and a smooth workflow from what I’ve seen, Blender is definitely worth trying if you aren’t interested in paying a good chunk of change for C4D.

Blender 2.8 and it’s more recent versions have a much easier to use UI and an improved render engine than its previous versions. Many people associate it with sub-par graphics because it’s most often used by beginner designers, however, it can have some really great results that compete head to head with C4D-made graphics.

I’ve used Blender for about 3 years now, and with enough practice, you can make outstanding graphics for no cost but the time you spend learning the program, so I highly recommend at least looking at it.

Some great places to start Blender include channels like Blender Guru on YouTube where you can be walked through the basics of the program to get a start on your Roblox graphics. If you’re interested in Blender’s render capabilities, feel free to take a look at these portfolios with Blender work:

(Reposted to respond to the right person, my bad.)

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I’ve just had a look at the replies and have decided that I’ll try both, and decide which one to uses based on you guys’ feedback and my opinions

Thanks for your help

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