This is a MASSIVE hindrance to everyone, not just developers.
Especially if you’re someone like me who also has other programs bound to also launch with SteamVR, it’s like getting everything set up for a VR session without actually having a headset in.
since I have PSMoveService & Driver4VR set up to launch with SteamVR to help track my position, they ALSO launch.
And then the fact that it does it every time you TELEPORT (which I found out pretty soon, trying to playtest my own game). Isn’t that a bit too much? Maybe launch it once for every Roblox instance??
And every time it does this, It forces the program to hang for like 30 seconds! WHY!
Getting back on track, I really hope it gets solved. there is so much wrong with this - It causes so many issues for a simple fix (which is, the old behavior before this update was announced).
I have a valve index aswell, and I am consistently getting this problem every single time I try to open a game on Roblox.
For the index, at least, unplugging the DisplayPort cable into the GPU and then starting Roblox will still open SteamVR, but now you can close SteamVR without it also closing the Roblox client.
I have also been experiencing this issue as well. I don’t have any of my VR devices plugged in and I also have the VR setting on Roblox turned off yet it still opens SteamVR every time I open up Roblox.
I too am having this issue, I don’t even own a link cable for my Quest 2 so I don’t know why or how this is happening to me or anyone with a similar situation.
Hopefully, this gets fixed soon, it’s not game-breaking but it does get quite irritating at times
I’m not really sure how SteamVR works but you can just disable the scheduled service in Task Scheduler or add an action to Task Scheduler to close SteamVR when Roblox starts.
If steam VR runs using a service, you can also disable that service.
it’s a very primitive fix, but i looked into it for the time being for a temporary solution.
go to C:\Program Files(x86)\Steam\steamapps\common, locate your SteamVR folder and then do one of the following:
rename it (change it to something like “maxwell the cat” or “SteamVRa”)
move it (put it into your desktop or somewhere you know)
delete it (not recommended)
it won’t make steamvr work, which is why if you want to reuse it, just move it back to the common folder, or rename it back to SteamVR (i did SteamVRa)
this should work until roblox fixes itself (which may take a while lets admit it lol)
edit: cant believe i blamed ropro for it, just had word that it was working weirdly and i was like “yea this must be ropro” sorry guys lol
This is still happening and is still very annoying. Is there any update on when this will be fixed? This one’s weird because it was fixed at one point but was weirdly unfixed, so the solution is already there…? I shouldn’t really have to completely impair my ability to use SteamVR just to be able to play Roblox with no interruptions.
This is still happening after the fix that was somehow reversed. I use SteamVR for games with my Quest 2 as it runs games better than the Oculus client and it’s annoying to have to close it every time I open Roblox. Thankfully, it can be closed, but I am now ranking up my over 1000 hours of usage on it by having it open without me noticing.
Update: Since this has been fixed, I am happy to say that the hour count has been not increasing as fast as it did while Roblox had this issue! (However, I still sometimes forget it’s on, so always remember to turn it off when you’re not in VR!)
Has anyone been able to pinpoint whether this is on Roblox or Valve’s side? Even when you don’t have a plugged in HMD, SteamVR will still boot-up with the Roblox client.
Any updates on this? I can’t play Roblox without it going into VR mode in every single game. Uninstalling SteamVR isn’t a good enough bypass/temporary fix since I also play VR games which requires me to reinstall and delete SteamVR everytime I want to play VR.
I’m still encountering this issue, and I haven’t seen any other response than this. Is there still something being done about this? This is disruptive to playing many players and developers, and I’m hoping this gets resolved shortly.