When using this code, the Humanoid’s SeatPart property gets stuck as the Seat the humanoid was sitting in:
local h = script.Parent:WaitForChild("Humanoid")
local function updateMovement()
if h.SeatPart then
h.Sit = false
print("I am sitting in a seat",h.SeatPart:GetFullName())
end
end
game:GetService("RunService"):BindToRenderStep("TestControlStep", Enum.RenderPriority.Input.Value, updateMovement)
When the SeatPart property ‘sticks,’ players are unable to jump or sit in any seats until they reset.
Setting the .Sit property to false causes no issues a short time after sitting.
This bug causes a critical error in the code linked below:
This bug was discovered in Play Solo mode on production.