Stop applying Transparency when LightEmission is enabled

As a Roblox developer it is currently impossible to have fully opaque Trails, Beams and Particles when they have LightEmission enabled. The trail below, even though it’s Transparency is at 0, you can see it’s still transparent:
tran

This is with LightEmission at 0:
image

I want to have full control over the object’s transparency through the Transparency property. LightEmission should not interfere with the actual transparency.

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