I’m making a custom gravity controller, and part of that requires making a custom character and camera controller. I’ve got all the math working, I’m just having trouble applying movement force to the character. What ends of happening is the force of movement just builds up waay to much and isn’t consistent at all. If there is any way to dampen this, or there is another method to move the character at strange angles, I would love to know.
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Use the controller instances. You can run the humanoid as a fsm and animation handler. The controller has a move vector you set. Controller also has an up vector property so you don’t have to worry about trying to rotate a humanoid.